Run Run Super V Game Dev Diary #3: Fail Fast, Learn Rapidly

It’s been six months since we talked about the development of Run Run Super V, and we’re excited to announce a major update — a complete rehaul of our gameplay loop! We asked members of the RRSV team (JD, Benjo, Erwin, Joniel, Luna, and Keith) to discuss the rehaul below.

Creating the Cover – Casual Connect Europe 2015

We are proud and excited to be joining this year’s Casual Connect Europe . Casual Connect is the place to learn more about the mobile games industry, which entertains billions of people each month. And just like last year, we could not pass up the opportunity to join the show once again. More so when we found Read More »

Game Jam 2015 – A jammer’s view

Hey guys! Jan Rey here again! The Manila Game Jam 2015 has ended, and it was a lot of fun. Several of our co-workers here at Altitude also joined the game jam, and in this blog post, we highlight their thoughts and experiences as they went through the process of creating their games this year. Read More »

Altitude’s tips for the Global Game Jam

Hi! This is Luna, Creative Director of Altitude. The Global Game Jam is happening this weekend (January 23 to 25) – an annual event where developers from around the world get together and make a game in 48 hours. This year’s Manila jam is happening at Ateneo de Manila University, and Altitude was happy to Read More »

Flying High – Looking Back at 2014

It’s been an incredible 9 months for us at Altitude Games – we started the company just March of this year, and it’s been a wild ride throughout the entire 2014. I hope you can indulge us in a little recap of what our scrappy team has accomplished so far.

Run Run Super V Game Dev Diary #2: Alpha Results

Hi everyone! I’m Luna, Creative Director at Altitude and the game designer for Run Run Super V. It’s been six months since our last Developer Diary, and many things have happened since then! This post talks about our alpha build that we released to the Google Play Store last August, what we learned from our Read More »

Meet our Game Artists: Aileen and Eveth

One of the most important aspects of our game would have to be its art style. We wanted to capture that nostalgic look and feel of Saturday cartoons and comic strips. It had to look old-school with a bit of modern flair to it. Of course our Art Director Chester is not alone in this Read More »

Nostalgia trip: The first video games we played

Let’s take a little nostalgia trip. We’ve played a lot of games up until now, but what was the first? We look back to simpler times and remember video games that launched our lifelong obsession with high scores, rare items, and pushing buttons.